getx[e] [-V] [-D] [-d display] [-= window-geometry] [-n levels] [-N max_imgs] [-{iI} gamma] [-g gamma] [-v visualtype] [-a] [-bB] [-f] [-j] [-m speed] [-O] [-p] [-r] [-s] [-S] [-T] [files]
When the cursor crosses or enters a image window, this image will become active and its name will be displayed onto the File Control Button message line and all panel settings change to this image. There is no clicking needed to make a window active. When many image windows are opened by tuner on a screen, iconifying may be necessary. Press the F3 key on an image window or click on the up-left corner of an image window to iconify that image. The same operation on its icon will deiconify the image.
Important note:
Crossing the icon with the cursor will not activate its image window
since the icon is not an active window, so, use the icon to keep images
inactive when many images are open.
All continuing movie action can be halted by pressing a key or mouse button.
When the cursor is in an image window (not an icon window), click button 3 and drag the mouse to crop a subimage which is a solid rectangle. As long as the rectangle is on an image window, any operation on that window applies only to the subimage, so, this is a way to save a subimage (which may be enhanced). To uncrop the subimage window, simply click this button once in that image window.
2. File button: This is used to load an image file in order to analyze, enhance, and save it. Whenever either the load or save button is clicked by mouse button 1, the system beeps and gives a message on the information line to tell you how to input the file name. The pressed file button will light up, and the input area is at the right side of the file control button. If there is an old file name in the input area, you can modify it by using the backspace key to erase or the tab key to continue to add more characters. Any other key will erase the old file name and start inputing of a new file name.
If no more space is left, see replacement rule in option [-images #].
3. Frame/Channel Control button: This button lets the user see the next frame or go back to the previous one. The current frame number is displayed on leftmost button in the button set. The Frame(second) button let you quickly jump to a special frame in the image. When the right mouse button is clicked on those buttons, the movie will start. In color version - getx, they control RGB channels. SYNC adjusts 3 channels in same time.
4. Histogram Control button:
The GRID and NEG buttons can add a grid to the histogram image or negate the
histogram image whenever a colormap change is needed.
Set and Scale buttons:
Set - sets linear scaling and histogram scaling to a fixed value. Every
frame will use these same values. Scale - uses log2 scale for the histogram
window, but linear scale will be changed along with min & max values in each
frame.
Scale sets the linear scale for each frame and uses the histogram enlarge scale
factor with frame own histogram maximum count, minimum and maximum gray level
values across frames for analysis.
5. HistoEq press button: This button sets the enhance mode for histogram equalization. If the ETA mode was in the linear mode, the HistoEq button will keep lighting up, and histogram equalization mode is maintained. It can be reset to ETA mode by pressing the refresh button, or ETA is changed to the other modes.
6. Emphasis Control button: This is the main enhancement control button. It controls sliders above it. "fore" (emphasize foreground) and "back" (emphasize background) invoke the elastic histogram stetching algorithm. "linear" is the linear scaling. The elastic algorithm will use the lower and higher thresholds which are set by linear scaling. For different frames, these thresholds can be fixed (set to a certain position) or variable (depend on min & max in that frame).
7. Zero On-Off button: This controls whether or not to count zero's value for enhancement.
8. RESET press button: This sets everything to the original state, but ETA control mode.
9. Refresh press button: This button usually just refreshs the image, but it will clear histoeq mode to EAT mode.
10. Quantizing button(14) / Fixed Panel Color button:
This is used for tuner running with other color application windows which seize
most color-map entrences. It will not change real data set but improves screen
display.
In COLOR version `getx', this button is the Fixed Panel Color control button.
When ON, the panel color map is associated with the current display image window.
When OFF, the panel color map is pointed to the latest active image window.
This function can fix colors on the control panel since the panel has none of
its own colors.
11. DATA button: This button is always reset to Analysis (no update). The updating is done when the DATA button is pressed. No updating occurs when doing any adjustments. For color images, updating applies only to the sub-image, but is applied to the entire image whenever saving an image to a file.
12. Clip slider: Left control bar is used to set how many top gray level values need to be clipped down. For example, 6 means to clip 255 - 249 to the value which is set by the right control bar. The right sliding bar sets where the top values are clipped to. If left bar=0 or right bar=255, no clipping is done.
13. Main Slider: There is a set of sliders at the same line and only one shows up based on which ETA control button is clicked. They are used to adjust different curves.
14. Quantization slider: This is used when there are too few gray levels. It functions when the Quantizing button is on (10).
cut
cut the sub-image (cropped) from the destination window and save it to the
editing buffer.
copy
copy the sub-image to the editing buffer for pasting.
crop
do cropping in a super-size image in which the mouse can't do it (getx can).
draw
draw line, rectangle, and arc in an image. For buttons, see paint.
paste
paste a sub-image in editing buffer to a destination window.
paint
paint an image. A menu comes for set-up color and pencil thickness, then
a message window tells how to paint, change colors, and quit from painting.
Press the left button to paint (to type in annotate, and to draw in draw mode).
Press the middle button to change features:
colors; (fonts for typing; shapes & line thicknesses for drawing.)
Press the right button to quit from editing.
annotate
annotate an image with text. Use the middle button to change color and fonts.
CTRL-Y to finish typing, or ESC to abort typing.
NOP
NO OPERATION
Change ETA Scale
Change enhancemant slider (Tuner slider in the middle of the panel) range.
Interpolation Level
The default is 2. The maximum is 8. For detail, see elastic(1).
R.G.B weight
The default is 71, 150, 28 . Used for color to scale gray conversion.
Background
Set Background value for editing. The default is 0.
Change DIR
change current working for loading and saving images.
Loading Frame
Color version only. For reloading certain frame(s) in multiple frame image.
map 1 to 3
Press Yes button, convert 1-channel image (8-byte) to 3-channel image (24-byte)
when loading new images.
Press No button, no changes for input.
Output TYPE
The image type for saving. Availables are HIPS, RLE, RAS (SUN-RASter).
The default is RLE.
QUIT
completely quit from the tuner system.
HIPS, FITS, GIF, ICC, JPEG, RLE, PICT, PNM, SUN-Raster, and TIFF
The output can be HIPS, RLE, or SUN-Raster image.